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- README - AudioCodec
-
- This is a Sound Manager codec example. It will create a compressor and
- decompressor supporting the uLaw format. This compressor is a built-in
- codec already present in the Sound Manager. To install this example it
- would require the version to be greater than the one already installed
- by the Sound Manager. The example has a high version of 5.0 only for
- this reason.
-
- Use the latest QuickTime interfaces, which includes the "ComponentIncludes" headers.
-
- Keep your data in the component globals long word aligned for best performance.
-
- The kSoundComponentManufacturer is set to '????' and should be set to
- your company's four char code. It's up to you to create this.
-
- Your compression format needs a new four char code as well. The constant
- kCodecFormat is where you define this. You should report your format to
- Apple so that it can be included in the Sound Manager interfaces. Note
- that all lower-case codes are reserved for Apple's use. Your code must
- have at least one non-lowercase character.
-
- A set of tables has been used to improve the performance of these codecs.
- These tables are created as resources, which get loaded by the component's
- Open method. Then they're used as part of the globals. Using a resource
- in this manner avoids the difficulties of creating static globals which
- require dependacies on the target OS runtime.
-
- Windows only
-
- You will need to open the .mak file as a MSDEV project, and then modify
- the include paths and library paths by hand (Build/Settings) to match
- wherever it is that you have your headers and libs. Don't forget to
- modify the include paths on the Rez command line in the Custom Build
- settings for uLawCodec.r (both Release and Debug). On that same command
- line, you will also need to put in the full path to Rez.exe on your system.
-
- Mac only
-
- Linker gives the warning, "entry-point __uLawDecompComponentDispatchRD is
- not a descriptor". This is normal due to the nature of creating PowerPC
- components. The entry point of a component has to be a RoutineDescriptor,
- which is a structure, not code.
-
- You can build a debug and a release version of the codec. To build both
- choose "Build All" as the current target.
-
- Once the codec is built, you can drag it to the "Reinstaller" utility or
- restart your system with the codec in the extensions folder.
-
- Source level debugging is a little bit of a challenge. Since the Sound
- Manager runs at interrupt level, you cannot source level debug the code.
- You can use MoviePlayer to "Export" a sound file which does not run at
- interrupt level. Choose the target such as "Compressor PPC Debug" and then
- "Run" and set your break points. Drag the built codec file to Reinstaller
- to install the new component. Open an AIFF file (or any movie file with
- audio) in MoviePlayer and then choose Export. Select your codec as the
- compressor type.
-
-
- Enjoy,
- QuickTime Team
-